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Everything still occurs in real-time, but you’re now able to pause the game, plan a series of actions in advance and then execute them. I got a chance to sit down with a preview build, and I liked what I saw. Unlike other games in the genre which have all the tact of an old-timey prospector screaming at the top of his lung about there being gold in them hills, Desperados 3 is more surgical and precise in how it wants you to solve the various dilemmas in front of you. Desperados 3 isn’t the game where you can draw fast and just shoot down any obstacle in front of you. It’s basically the bastard child of Hitman and XCOM, and I am completely down for that fusion of ideas. Developer Mimimi games is riding into town with not only a sequel to a long-forgotten franchise that honours the past, but one that also liberally pinches inspiration from more modern games to create a high noon showdown of brains and brawn. 2001’s Desperados: Wanted Dead or Alive was a solid first step into the sandiest of boxes, while 2006’s Desperados 2: Cooper’s Revenge upped the graphical ante and saddled up to deliver a fun successor.Ī lengthy fourteen years later, and Desperados 3 is ready to fill its hand with iron once again, shooting not just bullets but cerebral rounds of pure tactical quick decision-making.
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Mention Desperados though? The reaction you’ll usually get is “that’s the cowboy Commandos game, right?”.ĭesperados deserved to be known as more than just a rootin’ tootin’ reskin of a cult classic game which introduced real-time tactics to the mainstream. You ask anyone about Commandos, and they’ll immediately go into full-on nostalgia mode as they wax lyrical about that one time they poisoned a Nazi officer, used their spy to infiltrate an enemy base and landed a killshot from across the screen with their sniper.
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